REALLY need to work on the graphics quality and the fact that it is 2 (one?) dimension.
REALLY need to work on the graphics quality and the fact that it is 2 (one?) dimension.
Teaching kids to build bombs, before they can read!
It would be much less frustrating if you didn't re-warp back to the beginning each time you deposited a brick.
Cute game, just a demo.
For a first game:
A lot of this looks hand-drawn. For example, the computer mouse at the beginning of the game looks like it was drawn by hand. That just gives a weak impression to the game player.
The platforms the player is running on are also random. Look at Super Mario Brothers, for instance. They are very rectilinear and run at right angles or parallel to each other constantly throughout the game.
The sound quality is poor.
I don't have a strong opinion about what language you use, but some people do. If you're going to use Spanish, (which is fine), you may want to *also* offer English in a menu option to market to the more international environment of the Internet.
Good luck. If this is your first game, then you're doing great. Don't be disappointed.
Love it. The game, that is.
You really need someone to look over the English spelling and grammar in your text in the game before you release your game to the public. This is embarrassing at times:
"You blocked been hit for 2 damage!"
*Cringe*.
"Even though the house is automated,, the kids can still do their chores"? Wow, someone has griefs from childhood.
Seriously? I poisoned the kid on the first go-round? Not very encouraging.
WHOA even though the graphics weren't too hot, this seriously reminds me of a dream I had as a kid.
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Joined on 10/3/04